Showing posts with label writing fiction. Show all posts
Showing posts with label writing fiction. Show all posts

Monday, May 30, 2011

Meta-Conflicts by Randy Ingermanson: Part Three

This Manuscript Monday Randy Ingermanson's back to conclude his series on meta-conflict in fiction writing. It's a great way to throw in a twist or show the villain's true colors. Hasn't this been a great series? Enjoy!

The Games People Don't Play: Part Three*
by Randy Ingermanson

You can introduce meta-conflict like this in any category. (Again, Randy's referring to the characters in a scene playing by different rules. See the past two Manuscript Mondays' posts for more.) In Gone With The Wind, Scarlett meets Rhett Butler in the library and learns that he's been listening to her throw herself unsuccessfully at Ashley Wilkes.

Scarlett is upset and tries to insult Rhett by calling him an eavesdropper.

Rhett takes this as a compliment and happily informs her that he's an experienced eavesdropper.

Scarlett gets more angry and tells Rhett he's no gentleman.

Rhett is unperturbed and agrees with her. He tells her she's no lady, and that's what he likes about her.

Now Scarlett is furious. She tells Rhett that he isn't fit to wipe Ashley's boots.

Rhett thinks this hysterically funny, since Scarlett has just told Ashley she would hate him all her life.

Scarlett and Rhett are playing different games. Scarlett is playing the insult game, because she
believes that words have the power to hurt. Rhett is playing the game of court jester. He accepts every insult with a grin. Scarlett can't win, because Rhett isn't playing her game. Rhett wins simply by refusing to play.

This works even in the most direct of all conflicts – hand-to-hand combat. Every street fighter knows that the easiest fight to win is the one that's over before your opponent has even begun.

In Lee Child's novel, Echo Burning, our hero Jack Reacher is lured into a bar by a couple of toughs who are being paid to beat him up. They've even called an ambulance in advance to make sure he won't die if they get too rough.

They make the mistake of telling Reacher what they plan to do—how they beat up another guy once before, how they cut him up so bad, he almost bled out. They're trying to scare him, to weaken his resistance. This is an intimidation game, part of the larger game of provoking a street fight. It would work on most people.

Reacher knows this game and he's not worried. It's been a long time since he lost a fight in a two-on-one battle. So he lets them know he thinks they're full of beans. Matter of fact, he tells them that he'll be happy to fight them right now if they'll step outside with him. He heads toward the exit and they follow.

Reacher now has them playing the game he wants them to play, the game of “We'll start an unfair fight out in the parking lot 30 seconds from now.”

But that isn't Reacher's game. His game starts 25 seconds before theirs, the instant he reaches the rack of pool cues. He grabs one, spins around and lays into Billy first, then into Josh, while they're still thinking about what they'll be doing half a minute in the future.

They're unconscious before their game is even due to begin.

Why? Because Reacher refused to play their game. Because he chose to break up the timing of their game.

In most scenes of your novel, your characters are all going to be playing the same game. It might be tennis. It might be office politics. It might be verbal jousting. It might be a fist fight.

It's not WRONG to let your people all play by the same rules. That's the way most of life is played. You can have a nice conflict where everybody plays fair.

It's just a whole lot more interesting when one of the characters decides to play a different game -- a game the other characters aren't expecting, aren't prepared for, and can't win.

If you want to try taking one of your scenes up a notch, see if you can find a way to get one of your players to change the game. He can either change the rules, change the turf, change the timing, change the definition of winning.

Whatever this rogue character does to change the rules, it needs to massively tilt the game to his advantage.

Try it and see what happens.

What have you got to lose?

~~~~~

*Article first appeared in Randy Ingermanson's Advanced Fiction Writing E-zine, April 2011. See his website for more information.

Award-winning novelist Randy Ingermanson, "the Snowflake Guy," publishes the Advanced Fiction Writing E-zine, with more than 25,000 readers, every month. If you want to learn the craft and marketing of fiction, AND make your writing more valuable to editors, AND have FUN doing it, visit
http://www.AdvancedFictionWriting.com.

Download your free Special Report on Tiger Marketing and get a free 5-Day Course in How To Publish a Novel.

Monday, July 19, 2010

Reactions, Part Two by Ocieanna Fleiss

This Manuscript Monday, please welcome back Ocieanna Fleiss as she continues her two part series on writing reactions into your fiction. Happy writing!

Reactions: A Recipe to Propel Your Scenes
from Bland to Delicious, Part Two*
by Ocieanna Fleiss

Last week, we talked about creating scrumptious descriptions, hot-out-of-the-oven plot points, and satisfying dialog. The one ingredient that thrusts a story beyond yummy, sends senses longing for more, transports taste buds is, you guessed it, a character to fall in love with.

One way to create a character to savor is to zero in on reactions. In Part One, we talked about obstacles and then people. Today: reactions to setting.

It Smells Like Coffee in Here: Reactions to Setting

Example from my life? At the sound of the word Starbucks, a sense of longing for a peaceful escape from four chaotic children surges through me.

Why not use this in writing?

The café’s music always seemed too loud, the temperature too cold, but the scent of brewing coffee, the baristas’ youthful banter, and the other solo customers clicking on keyboards enticed Merry to stay for hours.

We get the gist of the café—loud, cold, smells good, etc. But mere description won’t boost a story beyond blah.

Stepping through the door, Merry’s shoulders immediately relaxed, despite the slightly too loud music and frigid temperature. She scanned the small lobby. A guy absorbed—as she soon would be—by the vital workings of his laptop glanced up. Another funky couple slurping frappuccinos shared the corner table. And a burgundy-velvet cushy chair—the prize she sought—sat empty, like a waiting hug.

She plopped down a notepad to save her spot, then stepped to the counter to order. Digging through her purse for her ATM card, she found other treasures—a half-slurped lollipop wrapped in a tissue, a pirate, a binkie. She gave the barista the card. He returned it with a smile that made her feel young again, then zipped her purse closed. She had a sitter for two hours, and that comfy chair was hers.

It’s a typical Starbucks, but Merry’s reactions transform the everyday stuff into a measuring cup of her emotions. The loud and cold don’t deter her. The comfy chair entices her. The barista’s smile makes her feel young again. She zips away the kid treasures to enjoy a much-needed escape.

Cook’s Hint: Physical reactions like Merry’s shoulders relaxing should be used sparingly. A pinch is okay, but these descriptions come close to “telling.”

Now that I’ve given you a few tips to create a scrumptious story, try picking a scene from your work-in-progress and adding a cup of reactions.

~~~~~

* This article first appeared in Northwest Christian Author.

~~~~~

Ocieanna Fleiss has cowritten two novels with Tricia Goyer—both for Summerside press. The most recent, Love Finds You in Victory Heights, Washington, released July, 2010. Ocieanna has also written several articles for national publications and a bi-monthy column for Northwest Christian Writers Association. Homeschool mom of four little ones, she, along with her husband, stay busy at her home in the Seattle area.

~~~~~

Love Finds You in Victory Heights, Washington by Tricia Goyer and Ocieanna Fleiss

The Second World War has stolen Rosalie's fiance from her. But
rather than wallow, Rosalie throws herself into her work at the Boeing plant in Victory Heights, shooting rivets into the B-17 bombers that will destroy the enemy. A local reporter dubs her Seattle's Own Rosie the Riveter, and her story lends inspiration to women across the country. While Rosalie's strong arms can bear the weight of this new responsibility, her heart cannot handle the intense feelings that begin to surface for Kenny, the handsome reporter. Fear of a second heartbreak is a powerful opponent - but will it claim victory over love?

Wednesday, September 16, 2009

The Art & Craft of Writing Christian Fiction - Author Jeff Gerke

This Wednesday as we continue on our Writer’s Journey, I’d like to recommend the book The Art and Craft of Writing Christian Fiction by Jeff Gerke.

Christy Award-winning editor Jeff Gerke entered the Christian fiction publishing industry as a novelist. Under the pen name Jefferson Scott, Jeff has had six of his Christian novels published. He's served on the editorial staff of Multnomah, Strang Communications, and NavPress. Novels that Jeff has edited or acquired have won multiple Book of the Year awards. He's also the founder and publisher of Marcher Lord Press.

The Art and Craft of Writing Christian Fiction is divided into three parts.

Part I is devoted to the “Spiritual Heart of Writing Christian Fiction.” This section of the book asks the reader to examine such things as: Who do you write for? Why do you desire to be published? What is your calling as a writer?

Part II covers “Strategizing Yourself, Strategizing Your Novel.” As writers we need to find our story and create interesting, likeable characters. The tips shared can help us do just that.

Part III, “Writing Your Novel,” explains the tools needed to write great fiction. Topics include show vs. tell, dialogue, point of view, and description.

There are tons of books available on writing techniques, characterization, plotting, etc. Some are excellent, while others can tend to feel bogged down, or even overwhelming.

Jeff allows his personality to come through, which makes the book not only helpful to fiction writers desiring to grow in the craft—but FUN to read. I felt like I was sitting down with a cup of coffee and having a conversation with him.

I’ve read many books on writing, and this has become one of my favorites.

Although Jeff has retired the tips column on his Web site with the publication of this book, you can still access his 100 tips for writers, by visiting this Web page.

To learn more about Jeff and Marcher Lord Press, please visit Where the Map Ends.

Happy Reading!
Dawn